Limbo

Game, Review

One of the modern day indie classic, Limbo was in my shortlist for quite some time. Some days ago I got it and played from begging to end in a single seat. Here are my impressions. (Spoiler, I like it very much)

The first impression here is how minimalist is is. From the black and white presentation, controls, story and UI. It tries to be simple, but not simplistic. And it succeeds. It is a remarkable achievement. It conveys a lot of emotions with very few images and sounds. The general visual also transmit a sense of creepiness. All characters are have a bit disturbing visual. The enemies even worse.

The game is a simple 2d plataformer. They gameplay focus on puzzle solving a a bit timing action. There is no fights. And dying is a constant. The puzzles are clever but not brain burner. You will fell smart by solving, but not to the point that you can claim better IQ than your friends. It gives a sense of satisfaction and self esteem without felling that you cheated. The action is clever, and due the presentation, represents real threats. Every time the famous spider appears, your heart stops.

The story is minimal, but I felt that it had a begging-middle-end. It is a little open and vague. People say that the “sequel” (not exactly a sequel, but it follows the same vibe, and it is from the same company) is even more vague and confusing. So it seems to be a personal mark.

It took me just a few hours to go thru it entirely. I enjoyed it all the time and I recommend you to play.

My grade: 8

Metacritic: 88