Ludum Dare 29 – Vaults Inc

Game, Programming, Project

Ludum Dare! The famous indie game competition has just ended and I once again locked me out of the world for 3 days to design, program,
In this edition, the theme was “Beneath the Surface“. In comparison with other editions, a very easy theme because it defines only the thematic aspect of the game. Most of games can be adapted to fit the theme, from shooters, strategy games, platformers. It is much harder when it restricts the mechanics of the game, like “10 Seconds” from Ludum Dare 27.
In my case, even with an easy theme, I face a lot of difficulty to design the game. I know that Ludum Dare audience is mainly indie designers with very little experience and they appreciate mostly popular action game genres, like platformer, top-down adventures and first person shooters. But it was definitively not what I wanted in this edition. With an easy theme, I wanted to innovate in the mechanics.
In Brazil, the competition started Friday by 10pm. It is generally a good thing, because we are tired from work and it is close to sleeping time. Because the openness we got from the theme, I faced a lot of difficulty on designing, because designing requires restricting yourself. I only closed the final mechanics by Saturday lunch, 12 hours after the competition start.

Vaults Inc

Vaults Inc is a turn based strategy game. It is like a city building, but underground: you build a bunker from a post-nuclear-war universe. Imagine Fallout’s vaults. I wanted to grab a little of its universe, specially the visuals and humor.
Each turn the player have to build a new block in the bunker. Each block can increase or decrease or Income, Money, Fame or Population. The strategy comes from the interaction that each new block generates: Landfill decreases Fame is placed next to a residential block; slaughterhouse generates more income if placed next to a restaurant; fancy restaurant decreases fame is other fancy restaurants are built. Timing and Location are crucial.
Bigger bunkers means bigger problems: the more you grow, your fame and income start to go down. The game has typically 50 turns and the player have to reach the biggest population possible.”The most complete Fallout-Bunker-Simulator. Learn it for a future not that improbable”

Play it online for free

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