Peru urban architecture is essentially Spanish colonial style.
Portuguese tilings, Azulejos, in their full richness. Fascinating!
Peru is, like Brazil, a cauldron of cultures and faiths.
This small shot from the Mexican developer Tequila Works. A platformer, focused mainly on puzzle solving a bit of combat. It happens in the city of Seattle, during a zombie apocalypse. Zombies, platforming and puzzles.
The visuals are great. Very detailed environments and characters. The animations between stages are very well produced. It’s probably the highest point of the game. Since the very first moments I was impressed by it.
The story is bad. Lots of cliché situations and setups. Among the several problems, are:
- Inefficient mystery: During the whole game, the protagonist have memory flashbacks. They give glimpses of what happen. But never enough to neither clarify what’s going on or to increase the tension. It feels that it’s a bunch of disconnected facts about the past.
- Really bad character development: despite your main character, the whole cast of characters are either boring or annoying. Or both. The character from the sewers excels in both categories.
The tension of the gameplay is valid. It’s real. The zombies offer enough challenge. It’s not like the running kind from Left for Dead nor the super slow and easy to avoid from Alone in the Dark
I feel that if Tequila Works invested in a second game, it would be much more refined in the storytelling department. It falls short on its potential.
Peru have a varied set of landscapes. Plain deserts, Andine mountains, jungles, lakes.
And there was the food! Oh… the food. Portuguese cuisine is lovely. Pastel de Nata, pork, seafood and Wine.
There is no trip if some of the photos are about ourselves. I personally don’t like to take photos focusing on me. And it shows… 😛
The Portuguese road trip was, most definitively, pretty.
My Portuguese origin honored in an amazing trip. Lisbon, Sintra, Caiscais, Óbidos, Coimbra, Porto, Guimarães, Braga, Fátima and other beautiful places. It was 2 weeks of great views and friendly people.
Yesterday I finally finished Enslaved: Odyssey to the West. Great great game. Under appreciated and under sold.
It tells the story of Monkey, a brute man that is really flexible and versatile. Gameplay and game story wise, this character makes much more sense those characters on Assassin’s Creed, parkouring around. He is a humble and simple man, that was captured as a slave. He finds Trip, a beautiful and resourceful girl that faces the same destiny. However, their destiny changes when the transport airplane suffers a problem and crashes. Trip and Money survive. Trip wants to return to her father and see the opportunity to so something really bold: uses a device to enslave Monkey using a special collar. Or he helps her to return to her home, or he dies. If he tries to remove the collar, he dies. If he gets too far from her, he dies.
He wants to live. So he decide to help. So the game starts.
The gameplay is basically a combat and 3D exploration and parkour. In a sense, is a mix of old Mario 64/Lara Croft, with Assassin’s Creed combat. It sometimes require some puzzle solving, but generally they are very easy. The combat is rudimentary and only require some tactics and button smashing. Bosses are difficult, however. Time to time, the mechanics change to something special, like controlling a gun turret, but 99% of the game is very straight forward. In fact it is probably my biggest complain about Enslaved: Odyssey to the West: after while, you will not get anything new to do. It’s just repetition of the same things. That is the reason I played about half of the game, stopped and only returned several months later, with the mission in my head to finish it once and for all. It was surprisingly good, nevertheless.
Oh, there is another thing: every time you die, you are moved back to the last checkpoint to try again. Great. HOWEVER, you are forced to see the cinematic that often are played before the action. Every time. If it a difficult part like a boss, I bet you are going nuts for the time wasted. Developers, never (I repeat, never) do this. It is super annoying.
The visuals is a big big plus here. Even for a older game (originally released in 2010), the game is still gorgeous. It have personality, flavor. The scenarios are all very pretty as well the characters. Money and Trip show emotions in a level that more modern games still struggle to accomplish. The animations are great and fluid very plastic.
The story is also a great point for the game. It is original, personal and compelling. You will love the couple. The protagonist is likable! What a great feature, so rare! The companion is a bit arrogant but she is also very likable. Only the third guy, named Pigsy, falls into the typical NPC of boring, arrogant and annoying. Yet he is cool. 3 characters total and the story is still super cool. Great achievement. The ending is a bit of “the architect moment in the Matrix”, trowing a lot of information to give it all a closure, but it is really great and memorable. The main “villain” is also played by Andy Serkis, which plays the main character Monkey, is a big surprise (dont worry, it is not exactly a spoiler).
Overall it was a great experience. I believe is is a new classic. The same kind as Blade Runner, that was critic acclaimed but a commercial failure.