Ah, Skyrim, the game that we’ve all sunk countless hours into and have been rewarded with hundreds of dragons slain and hundreds of hours of gameplay. I mean, the game was released on 2011-11-11. It’s like Bethesda knew that we needed something to distract us from the impending doom of the Mayan calendar.
As a massive fan of fantasy RPGs, I picked up Skyrim on release day. Was one of my first purchases after getting a job in Rio de Janeiro. After playing for more than a hundred hours, I reviewed it but never finished it. My mage-thief AquaDiFiori was halfway on the main quest, and she was the leader of some of the factions. It was then that I realized that Skyrim is one of those games that you can sink an endless amount of hours into and still find new things to do and explore.
Recently, I decided to restart the game after several years, using various mods to fix some bugs and add more embellishments to the game. I played as a mage in the College of Winterhold, a thief in the Thieves Guild, an assassin of the Dark Brotherhood, and a warrior in the Companions, most with the same character, the female wood-elf UberCamelot. It was like a choose-your-own-adventure book, but with more dragons and less page flipping.
One thing that frustrated me about Skyrim is the absence of a credits screen after the ending. What’s the point of defeating Alduin if you don’t get to bask in the glory of your victory while the credits roll? Instead, players can continue to explore the world. It’s like you’ve saved the world, but the world is still “I used to be an adventurer like you, then I took an arrow in the knee.”
Of course, one of the biggest downsides of the game is the frequent crashing. I get it, Skyrim is a huge and complex game, but wired bugs are one thing (for Bethesda Studios, it is a feature, not a bug), crashing after 10 years of patches is another completely. It’s still infuriating when you’ve spent a lot of time managing your inventory, crafting and enchanting items, and the game suddenly crashes. Quick save is your best friend in this game.
Despite the crashing, I enjoyed Skyrim very much. The game is incredibly immersive, with breathtaking scenery, atmospheric music, and realistic sound effects. The combat system is intuitive, and the ability to choose different skills and abilities for your character provides a lot of variety in gameplay. The world feels alive, with NPCs going about their daily routines, animals wandering around, and the occasional dragon swooping down from the sky. More than my memory served me. It’s like living in a high-fantasy version of a nature documentary.
That being said, while Skyrim is an excellent game, I still think that The Witcher 3 is a better game. It has a more engaging storyline, better-developed characters, and a combat system that feels more refined. Side missions feel more meaningful and have a greater impact on the game’s story. But hey, that’s just my opinion. Don’t @ me.
In conclusion, Skyrim is an excellent game that just won’t Fus Ro Dah-way anytime soon! It’s been years since its original release and yet people are still shouting and modding. Keep selling well on every platform under the sun. It provides endless hours of entertainment.
My rating, after all these years, continues to be high. Finally, the Laat Dovahkiin will retire from the land of the Dovah. Let’s wait for the next scroll.
Stonemaier got famous when the owner, Jamey Stegmaier, blogged every aspect of his first Kickstarter campaign. People felt confident with his struggles, thoughts, and solutions.
After some success, Stonemaier created another hit. This time the game was not designed by Jamey but by newcomer Elizabeth Hargrave. Wingspan (which is currently at the high tier in BoardGameGeek) lets you collect birds that provide special powers, that accumulate turn after turn. I bought it as the last year Christmas gift for my wife last year, and it became one of the most played games in our collection.
The components and art, OMG, are all high quality and adorable. The board, the cards, the dice tower, the eggs… ohhh… don’t even mention the colorful eggs. The colors do not have any gameplay meaning, but they are adorable. People always react when seeing those little eggs.
The care in creating each bird card is astonishing. The flavor text is rich in details, and most of them have a real implication in the game itself. Bird size, breeding pattern, type of food… it’s all grounded in reality!
There are birds objectively better than others, but the external objectives and bonuses may increase the usefulness of birds in each play. Considering also the huge number of cards, at least for the sake of replayability, it’s a major plus.
The core value of this game is the engine-building mechanism. Each time you get a new bird, its powers will be used in later turns. So by the end of the match, some super powerful combos will be created. It’s very satisfying to activate a multipoint machine!
This game is a multiplayer solitaire: while you can somewhat manipulate resources and face up birds a bit, it is best to be occupied to “do your best”. My nephews were hooked all the time, but mostly commenting about the birds’ looks and imagining their next moves.
It is very difficult to keep track of other people’s boards. So it is really hard to counteract. None will take mental notes tracking other players. But for those who do this, it could represent a major strategic advantage.
The abilities are fun but require a lot of reading to understand. While the texts are not long, the font is a bit small.
The dice tower, despite being cute, is prone to damage over time. I already not using it in my sessions, to preserve it.
I wanted to watch the latest Mel Gibson movie as a director because… it was Mel Gibson. I understand that Gibson plays a nuts role in most peoples minds, but as a director, he is a quite talented one. I did not know much about the movie, except it was about a war (probably second great war, based on the trailer) and Gibson was the project leader. It was enough to make me curious.
After 30 minutes into the movie, I had to admit that I was hooked. Cool characters, cool story, very nice production.
Now, after seeing it entirely, I have to say: WOW. What a great movie it is! I was not expecting this quality.
If you have heart problem, have kids with you watching or do not support violence and gore, keep away form this picture. It has it all. Like some super-realistic WWII movies (like the superb Saving Private Ryan), Hacksaw Ridge shows the battles in a visceral way. Gibson is very familiar with this, because Braveheart and Passion of the Christ are also displaying violence in its crudeness.
But for all of these movies, the crude violence is informative. It sets the tone of despair and importance of simple acts. You can see the real courageous and the cowards. The cost of the victory and the burden of the defeat.
One of the major themes is about religion prejudice. It dedicates half of its time talking about how the military (and society in general) are very prejudicial against religious people, especially those fanatics. It tries to convince that, despite the fanaticism, all people should be respected. Quite bold and powerful message in times that Muslim fanatics are doing so many terrorist acts.
But the political argument was not about Muslins, but about Gibson himself. It is well knowing that Mel is a very religious person. In the last past movies, he always touched the subject. Passion of the Christ and Apocalypto address some religions views and practices. I felt that Hacksaw Ridge, sometimes, seems to be made only for the purpose of justification of his own behavior and believes.
But despite the original intention a violent aesthetics, it is a must-see.
I just watched and it is really good. Both the visuals and the high intense action are breathtaking.
I felt that, if a blink, I lose something important. I miss the experience. I plan to, someday, watch again.
Everything Miller did was right. The cast is excellent. The new Max (which I would bet that he is not the same Mel Gibson’s. Maybe the son?) is likable. The secondary characters are likable. Even the super weird archenemy is likable.
The music is again very good but what makes this movie great are, as said before, its visuals and the unstoppable actions scenes.
The scenes, mostly made using practical effects (real live cars, explosions and doubles) are amazing. And Miller transformed it entirely by post-processing it fully, like it was shot against the blue/green screen. The desolation from the desert came not from Earth’s landscape, but from a computer. However, it is not a demerit. In fact, due to the correct and artistic way it was employed, the virtual scenery a color correction makes the movie an one-of-a-kind.
I recommend you to watch.
I was looking for quite some time for some stories that used a minimal amount of resources, like scenarios or visual effects, and were mainly focused on characters. I was interested on these kind of story mostly because I was planning to write some stories that would allow me to produce them by my own. Therefore an inexpensive production is a requirement. I needed an inspiration. Some real case examples to put into my wall and see that is a possible feat.
Then I stumble, in a short period of time, in 2 articles (a video from WatchMojo and an article from IGN) that listed a series of movies that features the characteristics. Among both articles, an unanimous praise for a very old movie staring Mr Fonda called 12 Angry Men (the Brazilian Portuguese title is 12 Homens e Uma Sentença, something like 12 Men and a Sentence). So I gave it a shot.
And man! Instant classic. Instant love.
The principle here is simple. The 12 jurymen have to decide, unanimously, if the accused boy is guilty or not guilty. But what seemed to be a very easy and straightforward decision reveals to be more intricate. Because the unanimously condition have to be followed, it forces all the characters to level their beliefs and reasons towards one single point. This is what the whole conflict is placed: they all differs in backstory and value different things.
Fonda (which I cannot recall the name. In fact, I think the characters are never presented by name) is the main star of the film, but there is a very distributed character relevance here. I’m not going to say that the twelve characters are equal, but there are at least five that are constantly relevant throughout the whole story. They control the flux of the story. Fonda is the protagonist because the whole conflict and he is the major force towards one line of the thought. And there are a central antagonist, that opposes Fonda all the way. Yet is one of the most distributed stories I can remember.
All happens into a single room. In a rainy night. All the shots take place from different angles from this tiny room. It is definitively a challenge for cinematography, but they done it. It becomes very personal and intimate. There is not much visual demand here because the lighting and the scenario is very mundane.
The performances are convincing and all characters feel that they have their own personality. From the talkative salesman to the awkward accounting.
Classic. Entered in my personal Best movies of All Time list. A must-see.
Bruno Massa é político, programador e fotógrafo.