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Review
Ah, Skyrim, the game that we’ve all sunk countless hours into and have been rewarded with hundreds of dragons slain and hundreds of hours of gameplay. I mean, the game was released on 2011-11-11. It’s like Bethesda knew that we needed something to distract us from the impending doom of the Mayan calendar.
As a massive fan of fantasy RPGs, I picked up Skyrim on release day. Was one of my first purchases after getting a job in Rio de Janeiro. After playing for more than a hundred hours, I reviewed it but never finished it. My mage-thief AquaDiFiori was halfway on the main quest, and she was the leader of some of the factions. It was then that I realized that Skyrim is one of those games that you can sink an endless amount of hours into and still find new things to do and explore.
Recently, I decided to restart the game after several years, using various mods to fix some bugs and add more embellishments to the game. I played as a mage in the College of Winterhold, a thief in the Thieves Guild, an assassin of the Dark Brotherhood, and a warrior in the Companions, most with the same character, the female wood-elf UberCamelot. It was like a choose-your-own-adventure book, but with more dragons and less page flipping.
One thing that frustrated me about Skyrim is the absence of a credits screen after the ending. What’s the point of defeating Alduin if you don’t get to bask in the glory of your victory while the credits roll? Instead, players can continue to explore the world. It’s like you’ve saved the world, but the world is still “I used to be an adventurer like you, then I took an arrow in the knee.”
Of course, one of the biggest downsides of the game is the frequent crashing. I get it, Skyrim is a huge and complex game, but wired bugs are one thing (for Bethesda Studios, it is a feature, not a bug), crashing after 10 years of patches is another completely. It’s still infuriating when you’ve spent a lot of time managing your inventory, crafting and enchanting items, and the game suddenly crashes. Quick save is your best friend in this game.
Despite the crashing, I enjoyed Skyrim very much. The game is incredibly immersive, with breathtaking scenery, atmospheric music, and realistic sound effects. The combat system is intuitive, and the ability to choose different skills and abilities for your character provides a lot of variety in gameplay. The world feels alive, with NPCs going about their daily routines, animals wandering around, and the occasional dragon swooping down from the sky. More than my memory served me. It’s like living in a high-fantasy version of a nature documentary.
That being said, while Skyrim is an excellent game, I still think that The Witcher 3 is a better game. It has a more engaging storyline, better-developed characters, and a combat system that feels more refined. Side missions feel more meaningful and have a greater impact on the game’s story. But hey, that’s just my opinion. Don’t @ me.
In conclusion, Skyrim is an excellent game that just won’t Fus Ro Dah-way anytime soon! It’s been years since its original release and yet people are still shouting and modding. Keep selling well on every platform under the sun. It provides endless hours of entertainment.
My rating, after all these years, continues to be high. Finally, the Laat Dovahkiin will retire from the land of the Dovah. Let’s wait for the next scroll.
Every year I try to compile a list of games, books, and movies I experienced. For the complete list, check the Ratings. Here we go (sorted by rating)!
I continue reading (mostly listening to audiobook versions, in fact) almost every day for the past few years. It’s in my daily routine when I walk the dogs. It’s a very different proposition from laying down and dedicating some time to read them. I have an urge for a secondary task when I am performing a no-brainer routine, such as… walking the dogs. Otherwise, I feel like wasting my time by walking and not thinking.
This is the list of this year’s books that I ingested. These lists are -definitively- not comprehensive ones. Since I always forget to update my GoodReads personal records or write about them on this blog, they are just the ones I remember. I will edit this post in case I remember other entries.
This year I’ve already compiled a mid-term list back in July, so it’s just the books from the second semester.
For more books, you can check my online read list on GoodReads.
Every year I try to compile a list of games, books, and movies I experienced. For the complete list, check the Ratings. Here we go (sorted alphabetically)!
This year my game library is over 1000 games. 1/3 I’ve never touched it. 1/3 I’ve barely played. So I can stop buying games for a while and still have a lot of fun.
About to finish:
Most of them I barely started. Installed to check the general flow or if it was working at all. Some It’s WIP. Few are collecting dust.
Yet, there are some games that I did not quit definitively, but they are still to be played (therefore, not yet fully rated). A few are installed even still.
I play them eventually. Most of them, are strategy games.
Finally, here is a list of games that I already have in my collection that I plan to play in the next months.
Every year I try to compile a list of games, books, and movies I experienced. For the complete list, check the Ratings. Here we go (sorted by rating)!
Slow year, I assume.
No one this year :(
Stonemaier got famous when the owner, Jamey Stegmaier, blogged every aspect of his first Kickstarter campaign. People felt confident with his struggles, thoughts, and solutions.
After some success, Stonemaier created another hit. This time the game was not designed by Jamey but by newcomer Elizabeth Hargrave. Wingspan (which is currently at the high tier in BoardGameGeek) lets you collect birds that provide special powers, that accumulate turn after turn. I bought it as the last year Christmas gift for my wife last year, and it became one of the most played games in our collection.
The components and art, OMG, are all high quality and adorable. The board, the cards, the dice tower, the eggs… ohhh… don’t even mention the colorful eggs. The colors do not have any gameplay meaning, but they are adorable. People always react when seeing those little eggs.
The care in creating each bird card is astonishing. The flavor text is rich in details, and most of them have a real implication in the game itself. Bird size, breeding pattern, type of food… it’s all grounded in reality!
There are birds objectively better than others, but the external objectives and bonuses may increase the usefulness of birds in each play. Considering also the huge number of cards, at least for the sake of replayability, it’s a major plus.
The core value of this game is the engine-building mechanism. Each time you get a new bird, its powers will be used in later turns. So by the end of the match, some super powerful combos will be created. It’s very satisfying to activate a multipoint machine!
This game is a multiplayer solitaire: while you can somewhat manipulate resources and face up birds a bit, it is best to be occupied to “do your best”. My nephews were hooked all the time, but mostly commenting about the birds’ looks and imagining their next moves.
It is very difficult to keep track of other people’s boards. So it is really hard to counteract. None will take mental notes tracking other players. But for those who do this, it could represent a major strategic advantage.
The abilities are fun but require a lot of reading to understand. While the texts are not long, the font is a bit small.
The dice tower, despite being cute, is prone to damage over time. I already not using it in my sessions, to preserve it.