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Unity 3D feature
2010.05.20

Unity 3D

English

Started recently to play with Unity 3D, an IDE/Platform to develop games. I’ve heard about it because they recently decided that the indie version to be free. And because this version is quite similar to the Pro version and the Pro version is affordable, I decided to give it a try.

I am really impressed with the package. It is solid in features but what impressed me most is the easy user interface. Generally, programs that strive to be easy to use also make things too restrictive. Unity 3D is not one of them. It is a super intuitive IDE but also can be changed through code.

As I discussed before, the competition of engines should be irrelevant to game makers because we have a lot of data demonstrating that while the technology might help, the actual implementation is what matters. Good games with old/bad engines and Bad games with state-of-the-art engines are quite common.

The main reason to choose one is… current knowledge. Learning things all over again is costly, and Unity address this by adopting several standard technologies. For scripting, you can use C# (very close to Java and C++), JavaScript or Boo. For 3D models, it imports the most used formats (3DS, Max, Ma, Blender…). The same goes for 2D (which also includes importing Photoshop native files), sound and music. All that means that your workflow and suite of programs will remain basically the same.

With the indie version being free, a huge increase of documentation and community support is expected. The same for professional assistance. I’m happy to move from Torque (which uses several conceptual dogmas that I’ve never liked) to Unity.

PS: with the web player, its possible to create games for web pages just like Flash… take a look in the demos.

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Bruno MASSA