Witcher Adventure (Beta)
Yesterday I played Witcher Adventure (still in Beta) again, this time I could play for a little longer. I am participating in the Beta program, to give the developers the much feedback as we can. The game is a digital implementation of the homonymous board game, launched by Fantasy Flight Games.
First and foremost, the beta label means that: the game is incomplete. The main mechanics are working, the graphics are there, but there are many details missing, things that you will notice when you try it.
I am particularly interested in the game because my next game, project Vaults Inc(EDIT 2021: not available anymore), can learn a lot from it.
Visuals are great. The game is really pretty and follows almost exactly the board game. There are also several similarities to Blizzard’s HeartStone by giving a plain card game a 3D vivid feeling. In the visual aspect, its a 10.
Witcher Adventure do not have a fixed story. Instead each player will have a mission and submissions during the match. Even being a very mechanic driven strategy game, the story elements work amazingly well. It is better than other games that just include some generic and irrelevant context.
The beta is all about the multiplayer aspect. The initial menu options are all very straightforward because the game has no other options to offer. Because there was not many players invited to the beta (at least I suppose), for several moments that I entered in the game lobby looking for a companion I was alone there.
The whole lobby feature is lacking a lot of robustness. It just says that there is or isn’t people waiting to play with you, nothing else. It could be strengthened by looking into Valve’s Alien Swarm, because they are similar in terms of important variables: number of players and scenario/match duration players voted for. The “waiting for other players to join” feels so lonely.
The current game is full of bugs. It’s a bit unfair, because most games are full of bugs. In an action driven game, all the bugs are generally forgotten seconds later because the player’s attention is needed again But in the case of a strategy, turn-based, very slow paced games, the logic is pretty exposed. You can see and analyze quite precisely the output of a given command.
In Witcher Adventure, the forum is full of minor bugs, but there are a couple of critical ones, in which the whole match is compromised. The most critical ones were related to network. ALL of my plays stooped due to a player’s network problem. Yep, I could not go to a single match to the end…
I want to play it more (if there is any people online to do so)!