Carnaval 2017 – Rio de Janeiro
It’s Carnaval! One of my favorite times here in Brazil. I always have a lot of fun and this year was no different. Some dear moments…
Blogs
It’s Carnaval! One of my favorite times here in Brazil. I always have a lot of fun and this year was no different. Some dear moments…
A couple of years back I was following a site that had a great insight: track Valve’s Steam prices and point out the best deals over time. It was great because if you are interested in a particular game, it was just matter of waiting to get a big promotional discount! Unless you are super-duper fan and want that game now, or it has a very heavy multiplayer component, here is no need to buy a $40-$50-$60 game. It will eventually get much cheaper (and much sooner than you imagine).
Unfortunately, I forgot the name of it, and I am a lazy writer that is not in the mood to search.
The good side is that is not needed anymore. That site closed doors and I discovered IsThereAnyDeal.com. It follows the same basic idea but in much bigger scale. It tracks Steam, GOG and a dozen of other online portals.
Also, it offers a chance to create custom alerts when a desired game get a price bellow a threshold. Indie games are often bellow $5. AAAs are also often promoted bellow $10. It opens a great window for great deals. My wanted list now have about 30 games!
It sounds unfair to the creators. But with so many good games in the market right now, I can play them all if I buy them cheap, or choose one or two with full price. Indies gets much more opportunities this way. The big players, that invest millions on a single title hopping to sell millions at a full release price, will suffer more and will have to adapt.

Just like Netflix, the abundance of games opens great business opportunities for those that have a long tail catalog instead only high-demand products.
So if you are a game developer, never count on making most of the sales with the full price. It was not true before, and it is even more true now. Your projections should include several strategies for promoting your product so 2-3 years at least.
With proper marketing and positioning, companies still can attract audience during launching. Mario, Zelda, Fallout, The Witcher, Doom and many, many other titles are recently launched and have massive initial sales. Of course there are always an EA, Ubisoft and Activision that tries to implement some weird and fake mechanism that forces players to buy or play in very specific way. Disasters like SimCity happens to them…
Otherwise: have fun buying!
One of the modern day indie classic, Limbo was in my shortlist for quite some time. Some days ago I got it and played from begging to end in a single seat. Here are my impressions. (Spoiler, I like it very much)

The first impression here is how minimalist it is. From the black and white presentation, controls, story and UI. It tries to be simple, but not simplistic. And it succeeds. It is a remarkable achievement. It conveys a lot of emotions with very few images and sounds. The general visual also transmits a sense of creepiness. All characters are have a bit disturbing visual. The enemies even worse.

The game is a simple 2d platformer. They gameplay focus on puzzle solving a timing action. There are no fights. And dying is a constant. The puzzles are clever but not brain burner. You will feel smart by solving, but not to the point that you can claim better IQ than your friends. It gives a sense of satisfaction and self-esteem without feeling that you cheated. The action is clever, and due to the presentation, represents real threats. Every time the famous spider appears, your heart stops.

The story is minimal, but I felt that it had a begging-middle-end. It is a little open and vague. People say that the “sequel” (not exactly a sequel, but it follows the same vibe, and it is from the same company) is even more vague and confusing. So it seems to be a personal mark.
It took me just a few hours to go through it entirely. I enjoyed it all the time and I recommend you to play.
This 2013 little indie game is pure charm. It tackles an unusual theme for games: father-son and brother-brother relationships. Generally games uses tragically and over dramatic man-woman love and revenge themes, but it is not what is shown here. It is a tale of two brothers trying to save the like of their father, that is just laying sick in bed. No supernatural force. No magic. Everything is very mundane.

Not only the story is charming. The visuals are also really cute. Even on the depths of the Earth, it still maintains the light color palette and the cute aesthetic. In fact, you can literally sit in a bench and admire the view. It delivers the introspective aspect of the story. Death, family bonds, life… a lot for the kids think about.

The world is not, however, mundane. There are some mystical creatures, monsters and a bit of magic. But the story motion force comes from the inner emotions. The narrative comes from very little dialogues. It is mainly a puzzle adventure game, focusing on the experience of guiding two young kids through obstacles. It is not very action-driven because most of the puzzles can be solved calmly, without hurries.

The main feature of the game is the ability of controlling both kids at the same time. It uses a very weird control scheme, but it works. It requires some brain rewiring and time to time it fails to be very responsive, but works both thematically and for the sake uniqueness.
The game is very short. I was able to finish it in a single long session. But it left a very fond mark on me.

It is inexpensive very cool adventure. Recommend to play.
Peça Regênese na Cia de Teatro Contemporâneo. Vivi Cesônia, da peça Calígula.