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Ludum Dare 29 – Vaults Inc feature
2014.04.29

Ludum Dare 29 – Vaults Inc

Ludum Dare! The famous indie game competition has just ended and I once again locked me out of the world for 3 days to design, program,

In this edition, the theme was “Beneath the Surface”. In comparison with other editions, a very easy theme because it defines only the thematic aspect of the game. Most of games can be adapted to fit the theme, from shooters, strategy games, platformers. It is much harder when it restricts the mechanics of the game, like “10 Seconds” from Ludum Dare 27.

In my case, even with an easy theme, I face a lot of difficulty to design the game. I know that Ludum Dare audience is mainly indie designers with very little experience and they appreciate mostly popular action game genres, like platformer, top-down adventures and first-person shooters. But it was definitively not what I wanted in this edition. With an easy theme, I wanted to innovate in the mechanics.

In Brazil, the competition started Friday by 10pm. It is generally a good thing, because we are tired from work and it is close to sleeping time. Because the openness we got from the theme, I faced a lot of difficulty on designing, because designing requires restricting yourself. I only closed the final mechanics by Saturday lunch, 12 hours after the competition start.

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Vaults Inc

Vaults Inc is a turn based strategy game. It is like a city building, but underground: you build a bunker from a post-nuclear-war universe. Imagine Fallout’s vaults. I wanted to grab a little of its universe, especially the visuals and humor.

Each turn the player have to build a new block in the bunker. Each block can increase or decrease or Income, Money, Fame or Population. The strategy comes from the interaction that each new block generates: Landfill decreases Fame is placed next to a residential block; slaughterhouse generates more income if placed next to a restaurant; fancy restaurant decreases fame is other fancy restaurants are built. Timing and Location are crucial.

Bigger bunkers means bigger problems: the more you grow, your fame and income start to go down. The game has typically 50 turns and the player have to reach the biggest population possible.“The most complete Fallout-Bunker-Simulator. Learn it for a future not that improbable”

Play it online for free (EDIT 2021: not available anymore)

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The post was originally on blog.Gamenific.com

Free to Play movie feature
2014.03.26

Free to Play movie

Yesterday I watched the Free to Play movie, produced by Valve. I can be only seeing inside the Steam gaming platform. I’ve never knew that it has video player functionalities.

Without any further due, the verdict: very boring.

The film is about video gaming as an sport, particularly about Dota 2. It tells 3 parallel stories of players that will participate into the biggest tournament ever. The prize would be one million dollars for the winner. At the time, it was, but light years, the biggest prize in history.

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The 3 main characters are not particularly captivating. They are portrayed as nerds that are taking a lot of pressure by family members to work or study instead invest the whole time into gaming. The characters keep saying that they are motivated and determined to win. But that is all. You see that they are facing difficult situations, but nothing different from a teenagers entering into adulthood: what should I do with my life?

Despite the fact that the announcement alone of a such big prize created a huge repercussion on the internet gaming community and media, the tournament is poorly described. During the whole film, I was never sure what was going on in the competition.

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But one thing it was very impressive the CG scenes that describe some parts of the matches in the competition. I believe that Valve CG animators entered in action. They were short but very, very well done.

The bottom line is that this film is, in fact, a propaganda about video game as an sport and the Valve game Dota. It repeatedly say that this competition was a milestone and it might actually be the case. But even being free to watch, Free to Play is not worthy.

My Rating: 4★★★★
Vacation is More Work feature
2013.11.30

Vacation is More Work

It is another vacation! Hey!!!!!

After Argentina and Chile last year and Cube and Mexico in May, this time I will visit… nowhere!

The old plan

That’s it. I was planning to go to Disney World, USA. The idea was to go in a big group and have fun. I went to Disney when I was in college (I lived in the USA for 6 months in an exchange program) and I loved it! Loved it! Disney creates a magic atmosphere that one cannot ignore. They mastered the idea themed park.

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Well, my original plan started to go wrong when I foresaw a complicated end-of-year in my job, due to a project in that I was involved. Things went worse with time. My boss said once or twice that we would stay in extra hours if needed.

Then I reached the moment of choice. With a lot of uncertainty, the dollar-real ratio in a bad shape, and missed momentum, I’ve finally decided to abort my trip and stay home.

The new plan

Cry no more! I have a new plan!

Besides my formal job, I invest a great deal of time in my lovely hobby: designing video games. I do all the processes, from programming, drawing, writing, painting, and whatever is needed.

I have about 8 prototypes that I believe can reach the market someday. One of them is a puzzle game called Picubic. It is charming, it is challenging and it is fun. But most of all, it is the closest one to have, at this moment, a shot in the wild market. I named the gaming division of Bruno Massa Corporation as Gamenific, a mix of Magnific (magnificent) and Game!

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For this reason, since I decided to abort my trip I also decided to invest all my time to launch it. Finish it once and for all and sell it. The plan is to launch its beta ITS WEDNESDAY! Kind of… The plan is in fact, to launch a funding campaign on Indiegogo (the poorer cousin of Kickstarter) to help to leverage some money and close it. But most of all, to attract people. The company will only gain traction if there is a big enough audience. Let’s create a brand!

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I can now only hope that this plan works. Otherwise, it will be a waste of a good Disney moment.

Rock of Ages feature
2013.09.05

Rock of Ages

The Chilean designers from ACE Team are back with the new crazy game Rock of Ages. It’s a strategy and action game like none you have seen before.

You control a ball that will roll downhill until it crashes at the enemy’s castle front gates. Repeat if it is not damaged enough. Your adversary does the same. The first to break into the castle wins. You can put obstacles between your enemy’s ball and your castle, in a Tower Defense way. You should balance your time and money between preparing defenses and attacking.

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It’s overall idea is really nice but actual gameplay is not that fun. Well, It is fun at the beginning. I believe that it is fun in a sandbox mode, which you might experiment a lot. But for a single single player campaign, it is very frustrating. In the defense mode, the match is too short to allow you to test different strategies (or you win, or you lose in 2 or 3 rounds), neither gives you hints of would be a good call. In the offense ball rolling mode, the strategy is simple: avoid obstacles that make your ball weaker and go as fast as you can in the final meters in order to hit the gates as harder as you can. The problem is: that’s it. Not much else to do.

Nor difficult, especially for a strategy/action game. I was able to finish the game without complex thinking. The basic defense units, presented in the very first stages will take care of most of your needs in the entire game. The extra unities, gained when you reach later levels, are just visuals, offering almost no useful functionality. In like manner, the collectible stars, which was supposed to be difficult to obtain and would give the right to pass some portals, are also a piece of cake. So, it is more a matter to go and take them.

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Another polarizing aspect is the humour. I felt it is genuine and fun, but you have to give it a chance, because it is not obvious or for the masses. Each stage is thematic from historic figures like Pope, or ancient legends, like 300’s spartans. The jokes are silly and the application in the actual level is vague. Nonetheless, it reminds me the same weird fun style from Zeno Clash.

Bottom line: play this game if you want to explore an original and beautiful game. Does not expect deep strategy nor loads of LoL moments.

My Rating: 6★★★★★★
Metacritic: 74
Ludum Dare 27 feature
2013.08.27

Ludum Dare 27

I participated at Ludum Dare (give the game, in Latin), edition 27. It is a competition to create a game in 48 hours (in Brazil, from 10pm Friday till 10pm Sunday). The theme was “10 seconds”, but I refused to create an action game. It would be the most common approach. Rather, I created a strategy game.

In fact, there are 2 competitions: COMPO and JAM modes. The Jam allows you to bring a team and use pre-build stuff.You have to choose what mode you are going to compete. I didn’t know that was one OR the other, so I created a game in 48h and enhanced it in the next day.

Take a look. There are also some pictures from my design process.

But if you want to play it, download it!

EDIT 2021: all links are unavailable or broken

Bruno MASSA