In the same vain of critically acclaimed Limbo and Inside (review pending :P), from Playdead Games, Little Nightmares, from Tarsier Studios offers a great action puzzle adventure, full of mysteries.
The game, unlike the mentioned ones, are played in a 2.5 world. It’s mostly 2D, but there are some things that require the Z axis. To be quite frank, it is partially one of the problems with the game. More of that later.
The story is a bit clearer than the Playdead games, but it still is a clueless journey. All these games offer a minimalist approach for storytelling. One can argue that it is a valid and logical choice in a situation where you are alone and running away from danger. However, the lack of exposure let the players in the darkness most of the time. You might eventually discover whada heck is going on, but chances are you will play-throughout the game without know much.
In a scale, Inside is mostly undecipherable, Limbo is an understandable (due to the simple boy runs premise) and Little Nightmares might have the most clear story.
The giant grotesque figures are super creepy, but after some deaths, they do not offer the terror that one might except. They fall mostly in the range of stranger than from pure evil that want you dead.
The controls caused me several problems. I was expecting to use the game pad, but the analog joystick was too imprecise, especially during running. I was often falling into the void because I was running towards the camera instead sideways. I had to change to mouse+keyboard scheme, which was weird for such a game. Ironically, the 2.5 feature of the game was not that important. It mostly could be replaced to a tracked walk towards the Z axis, making the game essentially a 2D.
The visuals are amazing. It totally delivers the premise of uncanny familiarity and strangeness. The awkward feeling that you know something is not right is present here. Your character is relatable. Its fragile nature makes the whole adventure more epic.
Because it has a chapter-like story. One could try to replay its best parts to manage to get achievements or contemplate better the scenarios.
Note: I like the game so much that I was compelled to try it’s 3 expansions. Nice.
This small game is a 2D action-horror game.
It all happens in a middle of an alien-like invasion. They transform every human into a zombie like creature. The whole country (maybe the whole world?) is trying to survive. The train system is basically the only transportation system available.
You control a train conductor. You have to guide your train to station after station, performing some missions to save humanity.
It has simple controls, effective story, nice mechanics. You might even run a second time (because it is a quite short adventure) in order to do every possible achievement.
The fourth installment of the Old Man’s War series focuses on the same events of the third book, The Last Colony. This time it uses the perspective of the little girl Zoe, the adopted daughter of John Perry and Jane Sagan.
She is quite brilliant and clever. As a teenager, she is experimenting with love, fear, and adventures for the first time.
And you might find many important events from the previous book.
From the same universe of books of Old Man’s War (John Scalzi) (8★★★★★★★★), John Scalzi tells a story of a human colony on another planet. It’s a new colony, so mostly tells the hard conditions and situations that they have to face.
They are far from home. And contact with the former homes is prohibited. Most do not know why. Just focus on creating the initial conditions for bigger and definitive immigration waves. Wild animals, inhospitable weather, and a lack of resources and technologies make everything a very dire situation.
You follow the story of John Perry, the same protagonist from the original novel. This story takes place many years after the events of the second book in the series, The Ghost Brigade. Perry and his wife Sagan are now trying to have a normal civilian life with their new daughter Zoe.
This small shot from the Mexican developer Tequila Works. A platformer, focused mainly on puzzle solving a bit of combat. It happens in the city of Seattle, during a zombie apocalypse. Zombies, platforming and puzzles.
The visuals are great. Very detailed environments and characters. The animations between stages are very well produced. It’s probably the highest point of the game. Since the very first moments I was impressed by it.
The story is bad. Lots of cliché situations and setups. Among the several problems, are:
The tension of the gameplay is valid. It’s real. The zombies offer enough challenge. It’s not like the running kind from Left for Dead nor the super slow and easy to avoid from Alone in the Dark
I feel that if Tequila Works invested in a second game, it would be much more refined in the storytelling department. It falls short on its potential.
Bruno Massa é político, programador e fotógrafo.